![]() ![]() ![]() This is useful for production purposes, so that you can preview the Player hosted in the page where it will eventually be deployed. You can also use JavaScript to build and supply your own WebGL templates to host the Player. These built-in HTML pages are useful for testing and demonstrating a minimal Player. Minimal: A minimal WebGL template with only the necessary boilerplate code to run the WebGL content.Default: A white page with a loading bar on a grey canvas.Image of Player Resolution and Presentation window.īy default, the WebGL Template setting has two options: More info See in Glossary (menu: Edit > Project Settings > Player), set the platform-specific settings to WebGL, and open Resolution and Presentation. To access WebGL templates, go to Player settings Settings that let you set various player-specific options for the final game built by Unity. A WebGL template is a configuration setting that allows you to control what this HTML page looks like, so that you can test, demonstrate, and preview your WebGL application in the HTML page. ![]() More info See in Glossary project, Unity embeds the Player in an HTML page so a browser can open it. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. When you build a WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. This page requires prior knowledge of JavaScript concepts and terminology. ![]()
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